Ten-shun! Stand at ease!
In this latest volume of my ongoing blog documenting my efforts at world building, we shall be looking at the military. Please, as always, keep in mind that this is me sharing my thoughts on an ongoing process, during which I am learning a great deal. I should not necessarily be viewed as an expert, particularly not on matters regarding the military. This blog will look, of course, at fictional armies, how they are structured and the role they play in the fantasy worlds we create.
Our own history proves one thing; you can accomplish a lot when you have an army behind you. Julius Caesar probably would not have cut such an impressive figure had it been him crossing the Rubicon alone. Whether for good or ill, leaders inspire their troops to follow them in their cause. How they go about doing this is something that every writer should consider when creating an army for their world. Essentially, how a leader motivates their troops can be broken down thus.
Fear -This is usually the domain of the antagonist. Hordes of soldiers all doing their master’s bidding through fear of their individual power. One can certainly argue that the orcs under Sauron, while generally unpleasant natured in themselves, function as an army under the fear of his gaze. Fear is a powerful motivator, but can be unstable. Should the leader lose their power or falter in any way, they risk the wroth of their own troops that they have misused for so long.
Reward -While it may seem mundane, the vast majority of troops throughout history and even in fantasy settings do what they do because it’s a job. Going back as far as the Romans, soldiers received yearly pay. Whatever hardships they faced out in the provinces, it was better than starving in the streets due to lack of work. Indeed, each new Roman emperor would seek to secure the loyalty of the legions through large payments upon their ascension. The financial incentive is definitely one to take into account when creating your army. There are other rewards such as being granted citizenship or a plot of land. Soldiers need to make a living just like the rest of us, and most will be looking to their retirement even in the most fantastical of fantasy settings. Rather than just giving them something to fight for, it is important to consider what they’re being given for their fighting.
Common Cause -This is certainly one of the more noble motivations. Keeping our focus on fantasy settings as an example, we can assume that when the Rohirrim rode to Minas Tirith under King Theoden, they did so because of the threat posed by Sauron. A threat that would come to them, and so they rode to the aid of their allies to help deal with the enemy. To the best of my knowledge, Tolkien never went into any kind of detail about how the soldiers of Rohan or Gondor were remunerated for their service, so we are left with the altogether loftier notions of comradery and and unity. However, the same idea of fighting for a common cause can be used to justify terrible actions by an army. Perspective and context, as always, are key.
Now that we have had a look at motivation, let us take a look at structure. On the face of it, the idea of a horde seems the most simple structure for an army. A mass of brutish, horrific fighters, determined to wipe out anything that stands before them. There isn’t anything necessarily wrong with this, if indeed it fits with the structure of your story and the world you are seeking to create. An army with such an apparent lack of structure could only really have one purpose, utter destruction and anarchy. If you have crafted an antagonist for whom this is most definitely a goal, then go for it. Even so, in most hordes there is still some form of structure. Even the Orcs have captains, and of course the Nazgul stand above them. Hierarchy of some form or another can usually be found even in the most chaotic of organisations.
The Romans have always held a particular fascination for me personally, and the way they organised their armies essentially allowed them to become the dominant power of the ancient world. 5,000 soldiers would form a legion, each of these consisting of groups of 80 men called centuries, commanded by a centurion. Many of the armies that have come since have ultimately emulated this approach. Sections, squads, platoons, companies, battalions and regiments are not just words thrown about. Each signifies a number of soldiers and each one feeds into the other when it comes to the structure of the army. It is ultimately a variation of this that I am attempting to work into my own current work.
Geographically, my current work-in-progress is set in a world in which the main continent is governed by a single empire, with various provinces contained within that continent and overseas. Being a fantasy setting, I have elected to make the use of magic fairly commonplace, though some are more skilled than others. This has led to the creation of a form of martial magic, degrees of which are used by the soldiers in this world. The sword is still very much a weapon of choice, wielded by most as well as magic.
Officially, the only single unified and professional army is the Silver Guard, loyal only to the emperor. The emperor commands all, by merit of a talisman gifted by higher beings that affords the emperor a greater command of magic than any other individual. Beneath the emperor are eight sorcerer lords, all of whom wield a less powerful talisman than the emperors. Each would still be a formidable opponent to anyone wielding magic without a talisman. These eight sorcerer lords act essentially as governors for their region of the empire. Each takes on one or more apprentices that they train so as to one day inherit their talisman and command of their region.
Some sorcerer lords keep a contingent of soldiers, men and women trained in the most basic forms of martial magic. Some act as a kind of bodyguard for their sorcerer lord, while some do act as a kind of army necessary for the protection of the empire, depending on their location. This being a very specific and ongoing purpose necessitates the creation of a clear structure. I elected to have companies, posted at each respective geographical point, though this may very well change when it comes to editing. I have commanders giving orders to the regular soldiers, but as of yet have not sought to create many more ranks.
What is certain, however, is that my antagonist will seek to change the balance of power. One of the ways he does this is not only by increasing the overall size of his army, but by restructuring it. As well as having his apprentices, he trains up other above-average magic wielders and puts them in groups of eight. The idea being that they fight together as a unit with a clear advantage over regular soldiers. The loss of one or more of their number, however, results in the entire group being thrown off balance. In terms of numbers, this would be similar to a squad. Fantasy is, of course, fantastical. but there is usually a grounding in some form of real life parallels. When it comes to structuring a fictional army, we can get as creative as we like, but we’re hardly reinventing the wheel.
One thing that should always be considered when creating an army is how they are maintained. An army marches on its stomach, and to keep them moving requires strong supply lines and sources of food. Naturally, if your soldiers are supernatural (such as an army of zombies) then these considerations go out the window. Such forces are usually sustained by the enemies they defeat. However, if your soldiers are regular flesh and blood, you need to treat them as such. Remember to have them eat, drink and stop for a rest. Few armies could march solidly for days on end and arrive ready for battle. They’ll also need to attend to other matters, such as digging latrines when they make camp. There are always no end of logistical considerations to take into account when such a large body of people gets together, and ultimately I’m still learning just what it all entails. The main point is, give a mention now and then to some of the things that keep your army going. They are not invulnerable, and the call of nature comes to them just as it does to all of us.