The Trilogy is Complete!

The Figment Wars trilogy is complete! A short blog reflecting on the journey of the last six years.

Back in 2013, if someone had told me that I’d soon have not one, but a trio of fantasy books published, I’d have laughed. Writing had always been an ambition, but part of me never thought I’d actually make a go of it. That was something that happened to other people. I didn’t even know where to begin, so it all seemed very much a pipe dream.

Now, you won’t get me claiming that all dreams come true, nor indeed will you find me claiming to be something I am not. Am I published author? Yes. Am I a best selling author? No. I don’t believe in throwing that phrase around unless you have the sales to prove it, and I don’t. That’s not to say that I’ll never be a best selling author. I’m learning every day and striving to do my utmost, which is all anyone can ask of anyone, really. I started endeavouring to get published in 2014, after finishing the manuscript of ‘Through the Portals’. I got plenty of rejections, then came the e-mail from Austin Macauley. They were saying “Yes” when everyone else was saying “No”. I took the opportunity, and over six years later, I haven’t regretted it for an instant.

Today (November 30th), is Publication Day for my third YA fantasy novel, the final instalment in the Figment Wars trilogy, ‘Shadows of the Worst’. It has to share its Publication Day with my second book, ‘Search for the Caretaker’, but like any middle child, my second book is going to have to get used to the idea. It really is an extraordinary feeling, to see a copy of all three books standing together on my shelf. There was a moment, during the writing of the first book, when I considered making it a stand-alone, one-off piece. I am so glad I decided not to do that. I can now say I am the author of a fantasy trilogy.

While the writing journey for the Figment Wars may be over, my journey as an author certainly is not. As I said, I’m learning every day how best to promote my books and I have other, separate writing projects in mind. I look back on the person I was back in 2013 and I feel a tremendous sense of personal growth. I’ve learned that there are opportunities out there, if you are determined enough to look for them. I’ve also learned that there are degrees to success. Not everyone can get a title on the Best Seller list, but this doesn’t mean you stop striving for it. Ultimately, as I’ve said a number of times, the main reason for writing must be because you love it.

And I have loved every minute of writing the Figment Wars. I hope you enjoy reading them just as much!

‘Shadows of the Worst’ available now in paperback and eBook!

Crafting That Brave New World -Vol 4

Volume 4 in my World Building series of blogs, looking at the structure and purpose of the military.

Ten-shun! Stand at ease!

In this latest volume of my ongoing blog documenting my efforts at world building, we shall be looking at the military. Please, as always, keep in mind that this is me sharing my thoughts on an ongoing process, during which I am learning a great deal. I should not necessarily be viewed as an expert, particularly not on matters regarding the military. This blog will look, of course, at fictional armies, how they are structured and the role they play in the fantasy worlds we create.

Our own history proves one thing; you can accomplish a lot when you have an army behind you. Julius Caesar probably would not have cut such an impressive figure had it been him crossing the Rubicon alone. Whether for good or ill, leaders inspire their troops to follow them in their cause. How they go about doing this is something that every writer should consider when creating an army for their world. Essentially, how a leader motivates their troops can be broken down thus.

Fear -This is usually the domain of the antagonist. Hordes of soldiers all doing their master’s bidding through fear of their individual power. One can certainly argue that the orcs under Sauron, while generally unpleasant natured in themselves, function as an army under the fear of his gaze. Fear is a powerful motivator, but can be unstable. Should the leader lose their power or falter in any way, they risk the wroth of their own troops that they have misused for so long.

Reward -While it may seem mundane, the vast majority of troops throughout history and even in fantasy settings do what they do because it’s a job. Going back as far as the Romans, soldiers received yearly pay. Whatever hardships they faced out in the provinces, it was better than starving in the streets due to lack of work. Indeed, each new Roman emperor would seek to secure the loyalty of the legions through large payments upon their ascension. The financial incentive is definitely one to take into account when creating your army. There are other rewards such as being granted citizenship or a plot of land. Soldiers need to make a living just like the rest of us, and most will be looking to their retirement even in the most fantastical of fantasy settings. Rather than just giving them something to fight for, it is important to consider what they’re being given for their fighting.

Common Cause -This is certainly one of the more noble motivations. Keeping our focus on fantasy settings as an example, we can assume that when the Rohirrim rode to Minas Tirith under King Theoden, they did so because of the threat posed by Sauron. A threat that would come to them, and so they rode to the aid of their allies to help deal with the enemy. To the best of my knowledge, Tolkien never went into any kind of detail about how the soldiers of Rohan or Gondor were remunerated for their service, so we are left with the altogether loftier notions of comradery and and unity. However, the same idea of fighting for a common cause can be used to justify terrible actions by an army. Perspective and context, as always, are key.

Now that we have had a look at motivation, let us take a look at structure. On the face of it, the idea of a horde seems the most simple structure for an army. A mass of brutish, horrific fighters, determined to wipe out anything that stands before them. There isn’t anything necessarily wrong with this, if indeed it fits with the structure of your story and the world you are seeking to create. An army with such an apparent lack of structure could only really have one purpose, utter destruction and anarchy. If you have crafted an antagonist for whom this is most definitely a goal, then go for it. Even so, in most hordes there is still some form of structure. Even the Orcs have captains, and of course the Nazgul stand above them. Hierarchy of some form or another can usually be found even in the most chaotic of organisations.

The Romans have always held a particular fascination for me personally, and the way they organised their armies essentially allowed them to become the dominant power of the ancient world. 5,000 soldiers would form a legion, each of these consisting of groups of 80 men called centuries, commanded by a centurion. Many of the armies that have come since have ultimately emulated this approach. Sections, squads, platoons, companies, battalions and regiments are not just words thrown about. Each signifies a number of soldiers and each one feeds into the other when it comes to the structure of the army. It is ultimately a variation of this that I am attempting to work into my own current work.

Geographically, my current work-in-progress is set in a world in which the main continent is governed by a single empire, with various provinces contained within that continent and overseas. Being a fantasy setting, I have elected to make the use of magic fairly commonplace, though some are more skilled than others. This has led to the creation of a form of martial magic, degrees of which are used by the soldiers in this world. The sword is still very much a weapon of choice, wielded by most as well as magic.

Officially, the only single unified and professional army is the Silver Guard, loyal only to the emperor. The emperor commands all, by merit of a talisman gifted by higher beings that affords the emperor a greater command of magic than any other individual. Beneath the emperor are eight sorcerer lords, all of whom wield a less powerful talisman than the emperors. Each would still be a formidable opponent to anyone wielding magic without a talisman. These eight sorcerer lords act essentially as governors for their region of the empire. Each takes on one or more apprentices that they train so as to one day inherit their talisman and command of their region.

Some sorcerer lords keep a contingent of soldiers, men and women trained in the most basic forms of martial magic. Some act as a kind of bodyguard for their sorcerer lord, while some do act as a kind of army necessary for the protection of the empire, depending on their location. This being a very specific and ongoing purpose necessitates the creation of a clear structure. I elected to have companies, posted at each respective geographical point, though this may very well change when it comes to editing. I have commanders giving orders to the regular soldiers, but as of yet have not sought to create many more ranks.

What is certain, however, is that my antagonist will seek to change the balance of power. One of the ways he does this is not only by increasing the overall size of his army, but by restructuring it. As well as having his apprentices, he trains up other above-average magic wielders and puts them in groups of eight. The idea being that they fight together as a unit with a clear advantage over regular soldiers. The loss of one or more of their number, however, results in the entire group being thrown off balance. In terms of numbers, this would be similar to a squad. Fantasy is, of course, fantastical. but there is usually a grounding in some form of real life parallels. When it comes to structuring a fictional army, we can get as creative as we like, but we’re hardly reinventing the wheel.

One thing that should always be considered when creating an army is how they are maintained. An army marches on its stomach, and to keep them moving requires strong supply lines and sources of food. Naturally, if your soldiers are supernatural (such as an army of zombies) then these considerations go out the window. Such forces are usually sustained by the enemies they defeat. However, if your soldiers are regular flesh and blood, you need to treat them as such. Remember to have them eat, drink and stop for a rest. Few armies could march solidly for days on end and arrive ready for battle. They’ll also need to attend to other matters, such as digging latrines when they make camp. There are always no end of logistical considerations to take into account when such a large body of people gets together, and ultimately I’m still learning just what it all entails. The main point is, give a mention now and then to some of the things that keep your army going. They are not invulnerable, and the call of nature comes to them just as it does to all of us.

Squad, dismissed!

Crafting That Brave New World -Vol 3

Volume 3 in my World Building series of blogs, looking at the nature of belief in a fantasy setting.

I’ll start by acknowledging the fairly lengthy gap between this blog and the last in this series. It’s been a long time. There, consider it acknowledged. Truth be told, I started a new part time job back in October which has meant my blogging efforts (such as they are) have taken a back seat. In all fairness to myself, I have also been very busy actually writing. Indeed, the very project that prompted this series of blogs on world building is coming along nicely.

A swift reminder, folks, that this series of blogs is to document my own experiences and discoveries when taking on the creation of a whole fantasy world, and should not necessarily be taken as expertise. One day, perhaps, but for now I am stumbling through and trying to make as much sense of it all as I can. Nothing new there.

This particular entry shall focus on the subjects of belief, faith and organised religion. The chapter I just finished drafting has my main character come face to face with the equivalent of a demon in his world. I may even go so far as to say the devil himself. Obviously I don’t wish to give too much away regarding this particular project, but suffice to say the being he comes across is not quite what it seems, or what my main character expected. This got me thinking as to the nature of belief.

My current project is being written, by and large, in the first person. My main character is reflecting on his life, during which his beliefs have undergone a great many changes, mostly as a result of his experiences. What I have found tricky recently is reflecting this in my character’s voice. He must describe his actions, his feelings and his beliefs as they were at that time in his life. The fact that he is recounting the events after many years could, if I am not careful, lead to too much being given away about how he will change throughout the story. So far I believe I have avoided this, but no doubt some points will be picked up in editing. That’s what it’s for.

So, without giving too much away here and now, just what are my main character’s beliefs? As a child, he listened to the sermons he was required to, and was forbidden from speaking of the devils he would later meet in person. He had, in my view, a child’s faith, but one with room to erode over time. He comes across many more devout than him, some of whom would not have coped with the experiences he ends up having, simply because their faith would not allow them to. My main character ends up conversing with both angels and demons, and discovers that the lines between them are blurred.

This might all sound a little woolly, but I firmly believe that it better reflects the full and in many ways true nature of belief. There are always those who believe more resolutely than others. Some people’s beliefs change over time and find their faith either growing stronger or waning. Some will hold firm to their beliefs, seemingly no matter what. Of course this is not always limited to religious beliefs, but for the purpose of this blog, we are very much discussing the main religion of the world I have set out to create.

When creating a whole culture, it is far too simplistic to say that everyone within that culture believes the same thing, or even if they all follow the same religion that they all follow it with equal devotion. You will always have your silent doubters, unwilling to speak up about their misgivings. Then there are the shallow, paying lip service to a system when it suits them. You will also get those who seek to use religion to further their own ends. Take a good look around our own world and tell me I’m wrong.

Then, of course, there will always be the equivalent of atheists. Those who reject the dominant belief system entirely. Then you’ve also got those who interpret the dominant belief system differently to others. Again, take a look at our own world and you’ll see what I mean. When crafting the religion of a whole new world, I believe it is important to reflect the nature of belief. Your characters live in this world, but they are not automatons. They each see the world differently, and will have their own thoughts and levels of belief. To have everyone believe precisely the same thing is robbing yourself of the chance for great conflict.

So, with all this in mind, what are some of the things to consider when crafting a religion in a fantasy setting? Again, remember that these are just my own thoughts on what I’ve done so far. You’ll find no theological degree attached to my name, but here we go just the same.

In any organised religion, there is a structure. A hierarchy. The person at the top. In my case, it is a race of beings seen and spoken to only by one person at a time, the Warlock Emperor. These beings, these angels, select one person to rule over the empire, their chosen representative. They do not present as omnipresent gods, however, more like guides or teachers. Their choice of emperor, however, is absolute and to suggest that their choice is flawed would be considered heresy of the worst kind. The Warlock Emperor sits atop the throne, commanding both the civil and religious bodies of the empire.

Of course, as with any religion, the ministers and followers are organised. In my world, there is the Congregate, the body that administers the teachings of these higher beings to the masses. Of course, there are plenty of names to give to such religious bodies, all of which can sound grand or intimidating when spoken by a character with enough reverence. I went with ‘Congregate’ to suggest a more humble purpose, but the reality is quite different. Once again I’m verging on giving too much away, and this first draft isn’t even finished yet.

Within this religious body I’ve created, there are the ministers, responsible for preaching. I’ve gone with the simple term ‘Followers’, to once again suggest a kind of humble nature to this system of belief. The duplicity therefore lies in what the characters within this system do, despite the image of humility they present.

I certainly haven’t forgotten the dissenters. Those who go against the dominant belief setting one way or another. Indeed, I’ve got a civil war brewing over whether or not these higher beings actually exist, as well as a secretive, forbidden cult that are considered highly dangerous, and not without reason.

The main point to consider when creating a religion for a fantasy world is how that religion and the society you have created intertwine. Do you have characters for whom religion is not necessarily a big factor in their lives? Do you have characters that would do anything in the name of their beliefs? Are there conflicts between differing factions, and how did they come about? All these are things you can look at to give your world and the beliefs of those in it greater verisimilitude.

The main impact this can have on your actual storytelling is that it can greatly inform and enhance the interactions between certain characters. What one character says can provoke a number of different reactions depending on who they’re talking to. Does what they say carry more weight with another character because of their beliefs? This is very much how much of the real world works, so weaving it into the world you’re building can only enhance your writing.

2020

A little blog reflecting on what has been a most unusual year for us all.

Well, it’s that time of year again, namely when it’s nearly over. I think it would be the understatement of the century to say that this past year hasn’t gone as planned. Many lives have changed and a great many of us have lost family, friends and loved ones. As much as we might like to put this year behind us and forget about it, I believe we owe it to ourselves and to those we’ve lost to still take a moment this New Year to reflect.

Ultimately, I look upon the New Year with a sense of hope. Nothing is going to happen overnight, but a gradual return to normalcy is on the horizon. Will things be entirely the same? Perhaps not. Some industries may find they benefit from having more people work from home more regularly. I won’t pretend to be an expert on the possible outcomes of this pandemic. Being able to get together with others, when we desire to, is something that will not change. I’ve greatly missed being able to rehearse a play with friends, or the chance to get on a set and see which of my new friends I might run into. Whereas some individuals (usually with a greater amount of influence than I) have been demanding that we simply ‘get back to normal’ straight away and pretend nothing is happening, I see it as our duty to stay away until such time as it is safe for us all to be together again. Do I lament the lost opportunities of this past year? Sometimes, yes, but pretending we aren’t in the grip of a pandemic helps no one. I want to be able to meet up with friends, but not if it means putting them and their loved ones at risk of catching this terrible virus.

Heading into the New Year, I believe we do need to look for the positives, the ones we’ve had and the ones to come. What I take away from the fact that we have had to stay away from others is that when we can get together safely, it will be all the sweeter because of this time away. I intend to hug others more, to let them know how much I appreciate them. Days out and trips away will be planned, more than I might have otherwise, simply because we can. There is too much I was taking for granted before all this. Never again. We can come out of this stronger than before. I don’t buy into the conspiracy theories and the ill-informed scaremongering of certain individuals. I trust the experts and the spirit of those determined to get through this without trying to make things worse in the process. We can do this.

Furlough gave me the chance to edit the third book in the Figment Wars series, which is now set to become a trilogy. Yes, this next book will be the last of the Figment Wars. It has long been envisioned as such, but with the announcement of its publication set for 2021, it is now official. Working on it has been wild, to say the least. This was the first literary venture that I felt I could really throw some weight behind, and I’ve learned a great deal in the process, though of course there is still so much to learn. The trilogy will still get plenty of attention from me marketing wise, and I’m very much looking forward to my first signing session, wherever and whenever that may be. In the months to come I shall steadily be releasing details about the newest book, including the title, front cover, and eventually the release date.

I’ve also begun a whole new writing project these past few months, which has occupied a great deal of my time and energy (both of which are well spent). Even while the Figment Wars was being unleashed, I’ve had a few ideas for further books but few really came to anything. This one, however, has already proved to be much bigger in scale than Figment Wars. It’s another fantasy, but very different in style to my previous work and touches upon some LGBT themes, which are very close to my heart. What will happen with this latest project, I cannot say. It will be some time before it is even remotely ready to see the light of day, and of course I shall make every effort to get it published. One thing I feel I’ve definitely had affirmed this past year is my belief that I do not write with the sole intention of getting published. I write because I want to, and because I enjoy it.

The next few months are going to be tough. There’s no denying that. I remain firm in my belief, however, that we can get through this by working together. I offer all my readers my very best wishes for the New Year. Stay safe, keep reading and writing, and we shall meet again soon.

Crafting That Brave New World -Vol 2

Volume 2, detailing my exploration of world building.

Geography has never really been my strong suit, even after I got 99 out of 100 on a geography test in Year 9. The missing point was because I’d misplaced Bordeaux on a map of France. It is, however, maps that I’ll be discussing in this blog and how important they are when world building.

As well as not being much of a geographer, it will surprise few to learn that I’m not particularly skilled at drawing. Embarking on this new project has meant having to more than brush up on both, although admittedly the map I have drawn for the world I’m building will be most likely handed over to a professional at some point with a cry of “Make this look much better, please!” The map itself, crude as it may be, is something I’ve found to be surprisingly helpful in visualising not just the world, but the story too. As I said in the first volume of this blog, the story comes first.

I’d already worked out the basic premise of both the world and the story before setting out to draw the map, which informed a few key elements. There needed to be a main continent, with two large islands on the west and east coast of that continent. To the south, we see the top of another continent, which is as of yet, undeveloped. At first, I began dividing up the main continent into different nations. While this will be vital to the story, after a bit of research, I was reminded of a basic principle. The idea of borders as we know them are a fairly recent notion. It is geographical features and obstacles that would have formed the first, rudimentary national borders. It therefore become necessary to add a series of mountains along one border, which in itself then informed and enhanced the lore of the world I’ve been crafting.

Economics also have to be taken into consideration. The world I’m crafting is very much a fantasy world, and magic plays a part in everyday life, but it isn’t the answer to everything. The people living in this world still need to acquire food and materials, so the notion of trade comes into play. If I’ve got two continents, where is the best place along the coast to establish a port or two? How has the location of a settlement influenced its development over the decades and centuries? As an example, I have one settlement essentially right in the middle of a pass between mountains which border two countries. The settlement was set up as a fortress, originally, and has to rely on its friends to the east for supplies. The fortress has become a little less essential as a military post over time, allowing for a small city to develop, but nowhere near the level of those cities closer to the ports. All little details that should be considered when crafting a new world.

Time and space matter in storytelling. It’s still taking me a bit of research to nail this one down, because as I’ve said, this blog is an exploration of my journey. I’m not claiming to know everything. A map usually comes with a scale, to let you know just how great a distance a centimetre on the map represents. Ultimately, this informs just how long it takes a character to travel from one place to another. Of course, it depends on their mode of transport, and I have cheated just a little by creating a breed of horse that’s been trained and enhanced with spells for greater speed and durability. Still, the point stands. If you want a character to be in one place today and another tomorrow, you need to be sure of how long it’ll take them to get there. There’s no teleportation in this world, no great shortcuts.

Similar to this, being able to see one location in relation to another has helped me a great deal when it came to visualising the story. The bulk of the action in the beginning takes place in one location, but as my main character begins to travel, I found that having a map to look at really did inform certain decisions about the story. If your character needs to get somewhere but must avoid a certain place, the map shows you where they must go. It also allowed me to better visualise certain political alliances, based solely on geographical locations. It makes battles easier to see and informs the tactical decisions you make your characters take.

In summary, it really is true what they say. “Location, location, location.” This is the first time I’ve tried using a map to inform my story telling, and it’s been a revelation on many fronts. Even if it never ends up being seen by anyone else, I wholeheartedly recommend it to everyone dabbling with the genre.

Crafting That Brave New World -Vol 1

The first of a series of blogs, documenting my tackling of a whole new project.

One of the great joys of the fantasy genre is being able to step out of our own world and immerse yourself in another. So many authors have created fantastical worlds in their works that have captivated our imaginations to the point of making us want to believe that such a place exists. The ultimate question is, how do they do this?

 

I’m going to start this blog with a rare admission regarding that last question. The truth is, I’m still very much working it out myself. This blog, and possibly many more over the coming months/years, will document and explore my own efforts to craft a fully rounded fantasy world. There’ll be mistakes, pretty much all of which I’ll own up to. There’ll be a few dead ends and days when I want to bash my keyboard into oblivion. Hopefully some people out there will read it all and learn something from it. I’m certainly hoping I will.

 

I’ve had an idea for a new fantasy novel kicking round in my head for some time. During lockdown I’ve spent a great deal of time finishing off the final draft of the third ‘Figment Wars’ novel, but once that was done I decided it was time to get this new idea out of my head and onto paper, where it belongs. There were a few things I knew I wanted in this new project from the start. Firstly, that it would largely take the form of a dictation. A powerful man dictating his memories to a scribe. Secondly, I wanted to write something that reflected my own experiences as a gay man. This new project will most definitely touch upon LGBT issues.

 

More than that, I wanted to set about creating a whole world in which to tell this story. ‘The Figment Wars’, my first novel, tells the story of three human children plunged into a world populated by Figments of human imagination. In my mind, however, I’d always seen the Realm of Imagination as another plane of existence, rather than another world as such. It is very much linked to our own world, and broadly speaking there have always been two subsets of fantasy worlds. Ones that have links to our own world, and ones that exist entirely separate from ours. The Realm of Imagination very much fits with the former, with all its occupants having come from the imaginations of human children, and of course the main characters travel back and forth between the two realms.

 

So, having done that, I want to try my hand at crafting a world in its own right, with its own geography, history and natural laws. Ideas have been coming, sometimes thick and fast, other times in drips and drabs. The first thing I have discovered though, and I’ll share it with you all now for nothing, is as follows;

Story comes first.

I’d already started handwriting the overall draft of the story in my trusty notebook a few weeks ago when I got the urge to start thinking more about the history of this world I was creating. I’d already had a go at drawing a map of the main continent and islands that will provide the setting, and despite my poor drawing skills, I found that the map did help me move the story along, allowing me to plot where certain characters are going and what obstacles they might encounter. Considering that geography was not my strong point at school, this came as a welcome surprise. Yesterday, however, I felt the urge to delve more into the history of this world.

 

Now, it could have been a number of things. I’ve been experiencing some pain in my feet lately and I had an appointment to see a specialist yesterday. That may have been distracting me as I was trying to write. I’m a big believer in only writing when you really feel in the mood. Write in a bad mood and you’ll most likely end up deleting most of what you’ve written, which I did. I looked back at what I’d done, detailing the early history of this fictional continent, and I didn’t like it one bit. Deleted about half of it. Gone. *poof*

 

Then, when I stopped to think about it, I realised something. What I was writing was, at this point, not relevant to my main character’s story. I’ve drafted the outline of just about half my character’s story by now, and for some reason yesterday decided to take a break and begin giving some consideration to events that would have happened centuries before my main character was born. As it turned out, this was a bad idea. The story, as in theĀ main story, must come first. I must, and will, finish mapping out the journey my main character will take before I start coming up with entire histories for multiple cultures.

 

That was my little epiphany which I’m happy to share. World building can be fun, and it’s easy to get distracted by coming up with all the details that make up this fantastical world you’re creating. Indeed, it’s those details that make that world seem real to the reader, as though it’s a world that people actually live in. Historical accounts, myths and legends, sayings that mean something to the characters that inhabit your new world are what make it real. However, certainly in this early stage of writing, I must be on my guard not to get bogged down in coming up with those details. They’ll come, when the time is right, but for now I must focus on the main story. I know how it begins, and I have an idea of how I want it to end, but there’s a heck of a lot that goes on in between that still needs to be worked out.

 

I hope to write more in this series of blogs as I continue on this new project. There’s a great deal of research for me to do and a lot to learn about effective world building. I just hope somebody finds my musings (and occasional ramblings) to be at least half-way helpful!

Happy Birthday Figment Wars!

A blog celebrating five years since the publication of ‘The Figment Wars: Through the Portals’!

Last year, on World Book Day, I found myself addressing an assembly hall full of Year 10 students. An assembly hall of Year 10 students who’d never heard of me or my book. I acknowledged this from the beginning, telling them I wish I could tell them that I’ve sold thousands of books and that those books are about to be made into a film, but I can’t. I’m no good at bluster at the best of times and I was raised not to lie (bang goes any hope of a career in politics). I told them the truth because I felt it important to make a fundamental point; you don’t get into writing with the sole purpose of becoming rich and famous, and anyone who does is usually bitterly disappointed.

 

You get into writing because you love it.

 

That is why, when I look back over the last five years, I don’t feel any kind of regret. I’d made many attempts over the years at writing something I thought I could really do something with, all to no avail. Then there came that trip into Bath on the Park n’ Ride bus with a good friend. That’s when the idea first came to me, and I worked hard to turn it into something. I tried various methods of publication, and when Austin Macauley came along with an offer, I said “Yes”. I don’t regret that decision, not for a moment.

 

The past five years have been eventful, to say the least. When I first started writing ‘Through the Portals’, I’d only just moved in with my partner. A huge new chapter in my life had only just started, and there I was possibly embarking on a whole new one already. Since then we’ve bought our first house, a move that unfortunately coincided with a breakdown of my mental well being. I was signed off work and ultimately left my job. It was during that time that I joined my local amateur dramatic society, Sodbury Players, and not only rediscovered my love of performing, but made some excellent new friends. It was mostly down to the confidence I’d found from joining Players that led me to getting the second Figment Wars novel published. A novel that had been sitting in my computer for quite some time. As that book was published I began pursuing agency work that allowed me to balance work with writing.

 

When I look back at that moment when I first held an actual, physical copy of my book, it’s difficult to recall precisely what I was thinking. I know that I didn’t automatically expect it to be a runaway success. That wasn’t why I’d decided to write it. I’d enjoyed writing the story and I wanted to share it. It was as simple as that then, and the only thing that’s really changed is the ways I go about sharing the story. The world doesn’t owe anyone success, and even if you don’t achieve it, the point is to try. I’m still learning about the world of promoting books and there’s still a great deal for me to learn. Rather than obsess over the goal, I’m enjoying the journey.

 

There have been a number of experiences over the last five years that I’d like to reflect on. Getting to hold a copy of my book was fantastic, of course, but attending a comic con event and selling copies of my book for the first time was a truly rewarding experience. I’ve been attending such events for many years, so to be on the other side of the table was somewhat surreal. Collaborating with Ello Dave Media to create a live action trailer for the first novel was also a surreal experience, seeing my characters come to life, played by tremendously talented people that I’m fortunate to count among my friends. Getting honest feedback from friends and family about the story has also been something I cherish. Not only am I not obsessing over sales, I’m also not here to have smoke blown up my backside. I appreciate every thought and observation put my way.

 

It’s hard to tell what the next five days will bring, let alone the next five years. I’ve been hard at work on the next Figment Wars novel. I’ll give out no further details on that just yet, only to say that I’m hopeful about getting things moving fairly soon. Whatever happens over the next few years, I plan to do my best to bring my stories to the relevant audience as long as it is within my means to do so. As I said, I’m still learning a great deal about what it takes to get a book noticed. One thing I do know is that it isn’t easy, but it’s certainly worthwhile to try.

 

I’d like to end by thanking everyone that’s offered their support over the last five years and indeed, before publication itself. The team at Austin Macauley have always been supportive and without you all I would not have had these experiences. To all my family and friends, you give me the confidence to be myself at all times, even when being myself involves being a little strange.

Be More Childish

How our perceptions in childhood feed into our imaginations as adults.

“Oh, do grow up!”

“Don’t be so childish!”

“Act your age!”

 

We’ve all been told one or more of the above at some point in our lives. Some more than others, and some deservedly so, but ultimately it cannot be denied that we are encouraged to ‘grow up’ as swiftly as possible.

 

Of course there are bills to pay, commutes to be travelled and that never-diminishing mountain of ironing to be done. All things adults have to contend with, but today I’m going to put forward the case for reminding childish, or perhaps more accurately, child-like, in one aspect that to me is essential to the creative process.

We must never forget our childish perceptions, for therein lies the key to a vivid imagination.

As children, we are always asking questions of the adults around us. This, however, can get very jarring for the adults so there are some questions we keep to ourselves. More importantly, we come up with the answers ourselves and keep them closely guarded. Such a question and answer came back to me recently. The question was “What’s that?” The answer was “It’s a whale.”oznor

Now, clearly that isn’t a whale. That’s an island. It is, in fact, Steep Holm, a small island in the Bristol Channel. To the four-year-old version of me, however, it was clearly a whale. A ruddy big one.

 

My family would make almost yearly visits to Weston Super Mare, where the island is most clearly visible from the beach. I distinctly recall seeing it for the first time, looming on the horizon and being convinced it was an enormous whale. I never said anything to anyone about it, merely deciding to keep an eye on it as we walked along the beach in case it decided to move.

 

A few years later, of course, I realised it was an island. However, the fact that I have never forgot that I used to think it was a whale is the key factor here. To some degree, I believe I have managed to hold on to some slither of those child-like perceptions. That, I believe, is vital when engaging in imaginative and creative activities. By never truly letting go of the wondrous haze of childish thoughts, we are able to look at something and see not just what it is, but what it could be.

 

That is what fantasy writers must set out to do. Take the ordinary and make it extraordinary, and what better way than to tap in to a time when everything seemed extraordinary to you. Most never forget the first time they saw the sea. I’ll never forget the first time I saw an island …and thought it was a whale.

Summer’s Here!

A quick look back and a view of what’s to come!

Summer is genuinely my favourite time of year, despite anyone who’s actually met me knowing that I clearly burn just by glancing at the sun. The summer solstice is upon us, so I’d like to take this opportunity to not only reflect on some of the highlights of the year so far, but also to let you all know of some of the exciting things planned for the summer and beyond!

 

This year marked my first time delivering my writing workshops to a school on World Book Day, and it was a truly rewarding experience! Inspiring pupils to get creative and giving them the confidence to explore their ideas is something I’m very passionate about. Of course, in my opinion, every day is a Book Day, and I am available for workshops throughout the year!
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My second book, ‘The Figment Wars: Search for the Caretaker’ has been out and about for over half a year, while the fourth anniversary of the publication of ‘Through the Portals’ is fast approaching. Feedback on ‘Search for the Caretaker’ has been very positive, with many asking when the next will be ready. Rest assured, a third novel is currently underway.

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Collectormania 26 was a fantastic weekend, selling and signing copies of both my books in Artist Alley. Ever since attending my first Collectormania back in 2006, I’ve missed a grand total of one. Through attending conventions I’ve not only met some of my heroes from the world of acting, I’ve also made some wonderful friends. Being on the other side of the table at an event that’s meant so much to me over the years made for a truly special weekend!

 

Now for the future! After the summer I’m currently lined up to do three more conventions. These are;

  • Em Con Worcester, 14th September
  • Em Con Derby, 6th October
  • Bristol Comic Con & Gaming Festival, 19-20th October

Worcester in particular represents a welcome return to my old stomping grounds, and of course new events and bookings will be announced on social media. I thoroughly enjoy meeting people at these events, engaging with readers about a mutual love of fantasy and I hope to see lots of you there!

 

After the success of the first live action trailer for ‘Through the Portals’, plans are currently being made to film a trailer for ‘Search for the Caretaker’. The last trailer was an utter joy to work on, bringing together many of my indecently talented friends to create an eye catching introduction to my first book. The aim is to have it ready for Em Con Worcester, so watch this space!

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Work continues apace on the third Figment Wars book, which is currently untitled. Overall, lots of exciting things are happening, and I look forward to sharing it all with the Figment Fans!